6 Guns

1 out of 5

Director: Shane Van Dyke

It deserves more than one star for effort, but 6 Guns really just isn’t an interesting movie. Films range in terms of complexity of plot, so the fact that this can be summed up easily isn’t initially to be held against it: Woman sees her family killed in front of her, is inadvertently left alive. After she gets her hands on a gun, decides to hunt down the pack that did the wrong deed. Certainly enough fodder for a Western. Also not to be held against it: budgeting constraints. It’s Asylum, so we know it’s going to carry that high gloss, B-movie look. And frankly, the team did a good job with what they had, roughing up their scenes and draping it with just enough dust and props to make sense for the era. Yes, there are some clothes and items that you realize you just bought yesterday, but – Asylum. Oh well. Where the movie fails, utterly, is in going anywhere beyond that two line description. The characters never develop beyond a sketch, and the plot truly doesn’t stretch any farther than it needs to to get the job done. This commodity can work if you have a hook – good car chases, a compelling lead, a unique vision, obnoxious CGI robots (wait, scratch that last one) – but 6 Guns doesn’t have those. It means well, but sometimes that don’t amount to enough for a viewer.

Leave a comment